A gripping adventure through a plague-ridden world.
Pros include deep emotional story, clever rat mechanics, beautiful world-building, and immersive audio.
Cons are occasional clunky combat, linear paths, short length for some, and minor violence debates.
A Plague Tale: Requiem, launched in 2022 by Asobo Studio, picks up where Innocence left off with more intense storytelling and challenges. I'll dive into each part before giving my scoops and Woke Meter take.
The tale follows Amicia and Hugo fleeing the Inquisition amid swarms of rats. It's emotional, with themes of family and survival. Campaign runs 15-20 hours, packed with twists. Solid narrative, I'd say 8 out of 10.
Stealth and puzzle-solving shine, using rats as weapons or distractions. Combat feels improved but can be clunky. Moderate difficulty keeps it engaging. Gameplay gets a 8 out of 10.
Stunning medieval France visuals, detailed environments, and eerie lighting. Sound design amps up tension with rat swarms. Runs smooth on modern hardware. Graphics and audio: 8 out of 10.
The woke controversy around A Plague Tale: Requiem is minimal, mostly centered on violence rather than progressive themes. Some players noted a 'cringe' sequence but no big backlash on diversity or inclusion. From what I've seen, the Woke Meter sits at 10%—barely any progressive push.
A Plague Tale: Requiem delivers a heartfelt adventure with tense moments and strong bonds. It's not flawless—the combat hiccups and brevity might bug you, but the heart pulls through. For fans of narrative games, it's a must. As a reviewer, I dig the atmosphere. NoobScoops.com readers, check that Woke Meter. 8/10 Scoops – A dark chocolate swirl with survival chunks.